2022 RAPID REACT Build Season

In RAPID REACT, teams re-imagine the future of safe and high-speed transport, rushing to load critical cargo and propel the evolution of transportation forward. Robots begin on their respective tarmacs and are preloaded with cargo, and once “cleared for takeoff,” can deliver their payloads and collect additional cargo for delivery. Robots can receive assistance from human players at the terminal and can earn points for reaching various hanger rungs before the match is over.

Pre-Season:

In early November our team started our pre-season for the 2022 season. Mars/Wars uses the pre-season to familiarize themselves with equipment and processes. For the pre-season  Mars/Wars members split into four subteams, which are the subteams the members will stay on all season, to each create a robot to compete in a mini game at the official season kickoff. This year our pre-season game was a mini bot competition, which is a less complex version of our at-home competition we made in 2021. This year is the first time Mars/Wars has had a subteam that is all programming. It was more of a challenging for them because they not only had to build their entire robot, but they also had to program all the other subteam’s robots. A couple subteams added their own touch, whether it was a flashlight to help aim or the shape of the frame.

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Week 1:

The team was very excited to start this year’s season. After watching the kickoff video, the team already started to brainstorm ideas for their 10th robot. The four subteams each had their own element of the robot they had to design and build. Subteam one was assigned the shooter and the pick up. This week they worked on the shooter prototype and they decided they could slightly re-design the old pick up from last year.  Subteam two modeled two different frame designs. One being a long rectangle and the other one is a smaller rectangle. The team decided to build a rectangular frame, so we could fit three robots on the traversal bar. Subteam three, which is a team of all programmers, worked on shooter testing, so we could test our shooter prototype. The programmers are also working on a scouting app to use at competitions. Subteam four is in charge of the climber. Modeling worked on designing the climber arm. Our mechanical team worked on building the field elements. Since we now have more space, we are able to build an entire field this year.

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